Analyzing the strategic effects of AI-Powered virtual and augmented reality systems in english language education at the tertiary level

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Mohmmad khasawneh

Abstract

Virtual reality and augmented reality (VR/AR) have been significant tools in facilitating the teaching and learning of the English language, mainly in creating a natural environment that can motivate learners, enhance teaching efficiency, and improve English language proficiency of learners. This study looked into the critical effects of VR and AR in enhancing the English as a foreign language proficiency of undergraduates and the teaching efficiency of lecturers. An expert sampling strategy was used to gather the necessary number of participants, and the selection of the participants was based on their experience in technology in English language education at the tertiary education level. Through this approach, 171 English language undergraduates and 22 English language lecturers participated in the survey. Furthermore, 3 English language undergraduates and 2 English language lecturers participated in the interview conducted. Both interviews and survey questionnaires were used to gather data to answer the three research questions. The interviews unveiled three key themes, including the benefits of AR and VR functionalities in English language learning, the effectiveness of AR and VR functionalities in English language teaching and learning, the theme of engagement and motivation, and the theme of adaptability to learning styles. The survey results showed that a significant percentage (55.83%) of participants recognize the positive impact of AR and VR technologies on the effectiveness of foreign language teaching. Also, most participants (97.7%) saw VR technologies as valuable tools for facilitating immersive language learning experiences. A high mean value of 5.38 symbolizes vital consent for VR technologies’ usefulness in English language classes. In conclusion, the remarks of most respondents to both the survey and interview that add actual and virtual reality can only contribute to the improvement of language classes and involve all of them shows the power of these tools and how revolutionary they are.

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How to Cite
khasawneh, M. (2024). Analyzing the strategic effects of AI-Powered virtual and augmented reality systems in english language education at the tertiary level. Research Journal in Advanced Humanities, 5(3). https://doi.org/10.58256/j74yfg59
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Articles

How to Cite

khasawneh, M. (2024). Analyzing the strategic effects of AI-Powered virtual and augmented reality systems in english language education at the tertiary level. Research Journal in Advanced Humanities, 5(3). https://doi.org/10.58256/j74yfg59

References

Marrahí-Gómez, V., & Belda-Medina, J. (2022). The application of AR to language learning and its impact on student motivation. International Journal of Linguistics Studies, 2(2), 07-14.